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Uses a simple spring model to interpolate a float from Current to Target.
| Name | FRigUnit_SpringInterp |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Simulation/RigUnit_SpringInterp.h |
| Include Path | #include "Units/Simulation/RigUnit_SpringInterp.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spring Interpolate", Keywords="Alpha,SpringInterpolate", TemplateName="SpringInterp", Deprecated="5.0"))
struct FRigUnit_SpringInterp : public FRigVMFunction_SimBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_SimBase → FRigUnit_SpringInterp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SpringInterp() |
Units/Simulation/RigUnit_SpringInterp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CriticalDamping | float | Units/Simulation/RigUnit_SpringInterp.h |
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| Current | float | Units/Simulation/RigUnit_SpringInterp.h |
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| Mass | float | Units/Simulation/RigUnit_SpringInterp.h |
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| Result | float | Units/Simulation/RigUnit_SpringInterp.h |
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| SpringState | FFloatSpringState | Units/Simulation/RigUnit_SpringInterp.h | ||
| Stiffness | float | Units/Simulation/RigUnit_SpringInterp.h |
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| Target | float | Units/Simulation/RigUnit_SpringInterp.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Simulation/RigUnit_SpringInterp.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Simulation/RigUnit_SpringInterp.h |