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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_SpringIK_WorkData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_SpringIK.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_SpringIK.h" |
Syntax
USTRUCT ()
struct FRigUnit_SpringIK_WorkData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SpringIK_WorkData() |
Units/Highlevel/Hierarchy/RigUnit_SpringIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedBones | TArray< FCachedRigElement > | Units/Highlevel/Hierarchy/RigUnit_SpringIK.h |
|
|
| CachedPoleVector | FCachedRigElement | Units/Highlevel/Hierarchy/RigUnit_SpringIK.h | ||
| Simulation | FCRSimPointContainer | Units/Highlevel/Hierarchy/RigUnit_SpringIK.h | ||
| Transforms | TArray< FTransform > | Units/Highlevel/Hierarchy/RigUnit_SpringIK.h |