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Set Vector Channel is used to set a control's animation channel value
| Name | FRigUnit_SetVectorAnimationChannelFromItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Vector Channel", Keywords="Animation,Channel", TemplateName="SetAnimationChannelFromItem"))
struct FRigUnit_SetVectorAnimationChannelFromItem : public FRigUnit_SetAnimationChannelBaseFromItem
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetAnimationChannelFromItemBase → FRigUnit_SetAnimationChannelBaseFromItem → FRigUnit_SetVectorAnimationChannelFromItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetVectorAnimationChannelFromItem() |
Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | FVector | The new value of the animation channel. | Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_ControlChannelFromItem.h |