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SetTransformArray is used to set an array of transforms on the hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control's offset transform and resets the local values to (0, 0, 0).
| Name | FRigUnit_SetTransformArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Transform Array", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="SetBoneTransform,SetControlTransform,SetInitialTransform,SetSpaceTransform", NodeColor="0, 0.364706, 1.0", Varying, Deprecated="5.0"))
struct FRigUnit_SetTransformArray : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetTransformArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetTransformArray() |
Units/Hierarchy/RigUnit_SetTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitial | bool | Defines if the transform should be set as current (false) or initial (true). | Units/Hierarchy/RigUnit_SetTransform.h |
|
| bPropagateToChildren | bool | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. | Units/Hierarchy/RigUnit_SetTransform.h |
|
| CachedIndex | TArray< FCachedRigElement > | Used to cache the internally used index. | Units/Hierarchy/RigUnit_SetTransform.h | |
| Items | FRigElementKeyCollection | The item to set the transform for | Units/Hierarchy/RigUnit_SetTransform.h |
|
| Space | ERigVMTransformSpace | Defines if the transform should be set in local or global space | Units/Hierarchy/RigUnit_SetTransform.h |
|
| Transforms | TArray< FTransform > | The new transform of the given item. | Units/Hierarchy/RigUnit_SetTransform.h |
|
| Weight | float | Defines how much the change will be applied. | Units/Hierarchy/RigUnit_SetTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetTransform.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_SetTransform.h |