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SetMultiControlVector2D is used to perform a change in the hierarchy by setting multiple controls' vector2D value.
| Name | FRigUnit_SetMultiControlVector2D |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Multiple Controls Vector2D", Category="Controls", DocumentationPolicy="Strict", Keywords="SetMultipleControlsVector2D,SetControlVector2D,SetGizmoVector2D", TemplateName="SetMultiControlValue", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_SetMultiControlVector2D : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetMultiControlVector2D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetMultiControlVector2D() |
Units/Hierarchy/RigUnit_SetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndices | TArray< FCachedRigElement > | Used to cache the internally used control indices. | Units/Hierarchy/RigUnit_SetControlTransform.h | |
| Entries | TArray< FRigUnit_SetMultiControlVector2D_Entry > | The array of control-vector2D pairs to be processed | Units/Hierarchy/RigUnit_SetControlTransform.h |
|
| Weight | float | The weight of the change - how much the change should be applied | Units/Hierarchy/RigUnit_SetControlTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlTransform.h |