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Set default match during a connector event
| Name | FRigUnit_SetDefaultMatch |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Modules/RigUnit_ConnectionCandidates.h |
| Include Path | #include "Units/Modules/RigUnit_ConnectionCandidates.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Default Match", Category="Modules", TitleColor="1 0 0", NodeColor="1 1 1", Keywords="Connection,Resolve,Match,Default", Varying))
struct FRigUnit_SetDefaultMatch : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetDefaultMatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | FRigElementKey | The items being interacted on. | Units/Modules/RigUnit_ConnectionCandidates.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Modules/RigUnit_ConnectionCandidates.h |