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SetControlVisibility is used to change the visibility on a control at runtime
| Name | FRigUnit_SetControlVisibility |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlVisibility.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlVisibility.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Control Visibility", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlVisibility,Visibility,Hide,Show,Hidden,Visible,SetGizmoVisibility", TemplateName="SetControlVisibility", NodeColor="0, 0.364706, 1.0"))
struct FRigUnit_SetControlVisibility : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetControlVisibility
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetControlVisibility() |
Units/Hierarchy/RigUnit_SetControlVisibility.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVisible | bool | The visibility to set for the control | Units/Hierarchy/RigUnit_SetControlVisibility.h |
|
| CachedControlIndices | TArray< FCachedRigElement > | Used to cache the internally used control index. | Units/Hierarchy/RigUnit_SetControlVisibility.h | |
| Item | FRigElementKey | The name of the Control to set the visibility for. | Units/Hierarchy/RigUnit_SetControlVisibility.h |
|
| Pattern | FString | If the ControlName is set to None this can be used to look for a series of Controls | Units/Hierarchy/RigUnit_SetControlVisibility.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlVisibility.h |