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SetControlDrivenList is used to change the list of affected controls of an indirect control
| Name | FRigUnit_SetControlDrivenList |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlDrivenList.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlDrivenList.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Driven Controls", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlDrivenList,Interaction,Indirect", TemplateName="SetControlDrivenList", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_SetControlDrivenList : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetControlDrivenList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetControlDrivenList() |
Units/Hierarchy/RigUnit_SetControlDrivenList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_SetControlDrivenList.h | |
| Control | FName | The name of the Control to set the list for | Units/Hierarchy/RigUnit_SetControlDrivenList.h |
|
| Driven | TArray< FRigElementKey > | The list of affected controls | Units/Hierarchy/RigUnit_SetControlDrivenList.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlDrivenList.h |