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API > API/Plugins > API/Plugins/ControlRig
SetControlColor is used to change the control's color
| Name | FRigUnit_SetControlColor |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlColor.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlColor.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Control Color", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlColor,SetGizmoColor", TemplateName="SetControlColor", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_SetControlColor : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetControlColor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetControlColor() |
Units/Hierarchy/RigUnit_SetControlColor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_SetControlColor.h | |
| Color | FLinearColor | The color to set for the control | Units/Hierarchy/RigUnit_SetControlColor.h |
|
| Control | FName | The name of the Control to set the color for. | Units/Hierarchy/RigUnit_SetControlColor.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlColor.h |