Navigation
API > API/Plugins > API/Plugins/ControlRig
SetControlBool is used to perform a change in the hierarchy by setting a single control's bool value.
| Name | FRigUnit_SetControlBool |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Set Control Bool", Category="Controls", DocumentationPolicy="Strict", Keywords="SetControlBool,SetGizmoBool", TemplateName="SetControlValue", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_SetControlBool : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_SetControlBool
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetControlBool() |
Units/Hierarchy/RigUnit_SetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolValue | bool | The bool value to set for the given Control. | Units/Hierarchy/RigUnit_SetControlTransform.h |
|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_SetControlTransform.h | |
| Control | FName | The name of the Control to set the bool for. | Units/Hierarchy/RigUnit_SetControlTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlTransform.h |