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Set Animation Channel is used to change a control's animation channel value
| Name | FRigUnit_SetAnimationChannelBaseFromItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" |
Syntax
USTRUCT (Meta=(Abstract))
struct FRigUnit_SetAnimationChannelBaseFromItem : public FRigUnit_GetAnimationChannelFromItemBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetAnimationChannelFromItemBase → FRigUnit_SetAnimationChannelBaseFromItem
Derived Classes
FRigUnit_SetAnimationChannelBaseFromItem derived class hierarchy
- FRigUnit_SetBoolAnimationChannelFromItem
- FRigUnit_SetFloatAnimationChannelFromItem
- FRigUnit_SetIntAnimationChannelFromItem
- FRigUnit_SetRotatorAnimationChannelFromItem
- FRigUnit_SetTransformAnimationChannelFromItem
- FRigUnit_SetVector2DAnimationChannelFromItem
- FRigUnit_SetVectorAnimationChannelFromItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_SetAnimationChannelBaseFromItem() |
Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutePin | FRigVMExecutePin | Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
|