| Bone |
FName |
The name of the bone to map |
Units/Simulation/RigUnit_PointSimulation.h |
- EditAnywhere
- Meta=(Input)
- Category="BoneTarget"
|
| PrimaryAimPoint |
int32 |
The index of the point to use for aiming the primary axis. |
Units/Simulation/RigUnit_PointSimulation.h |
- EditAnywhere
- Meta=(Input, Constant)
- Category="BoneTarget"
|
| SecondaryAimPoint |
int32 |
The index of the point to use for aiming the secondary axis. |
Units/Simulation/RigUnit_PointSimulation.h |
- EditAnywhere
- Meta=(Input, Constant)
- Category="BoneTarget"
|
| TranslationPoint |
int32 |
The index of the point to use for translation |
Units/Simulation/RigUnit_PointSimulation.h |
- EditAnywhere
- Meta=(Input, Constant)
- Category="BoneTarget"
|