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The Item Array node is used to share an array of items across the graph
| Name | FRigUnit_ItemArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_BoneName.h |
| Include Path | #include "Units/Hierarchy/RigUnit_BoneName.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Item Array", Category="Hierarchy", NodeColor="0.4627450108528137 1.0 0.3294120132923126", DocumentationPolicy="Strict", Constant, Deprecated="5.7"))
struct FRigUnit_ItemArray : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ItemArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ItemArray() |
Units/Hierarchy/RigUnit_BoneName.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Items | TArray< FRigElementKey > | The items | Units/Hierarchy/RigUnit_BoneName.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_BoneName.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_BoneName.h |