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Returns true if the given item has been created by this module.
| Name | FRigUnit_IsItemInCurrentModule |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_RigModules.h |
| Include Path | #include "Units/Execution/RigUnit_RigModules.h" |
Syntax
USTRUCT (Meta=(DisplayName="Is In Current Module", Keywords="NameSpace", Varying))
struct FRigUnit_IsItemInCurrentModule : public FRigUnit_RigModulesBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_RigModulesBase → FRigUnit_IsItemInCurrentModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_IsItemInCurrentModule() |
Units/Execution/RigUnit_RigModules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Item | FRigElementKey | The key of the item to check the module for | Units/Execution/RigUnit_RigModules.h |
|
| Result | bool | True if the item is owned by this module. | Units/Execution/RigUnit_RigModules.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_RigModules.h |