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Returns the item's children
| Name | FRigUnit_HierarchyGetChildren |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Hierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_Hierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Children", Keywords="Chain,Children,Hierarchy", Deprecated="4.25.0", Varying))
struct FRigUnit_HierarchyGetChildren : public FRigUnit_HierarchyBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HierarchyBase → FRigUnit_HierarchyGetChildren
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyGetChildren() |
Units/Execution/RigUnit_Hierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeParent | bool | Units/Execution/RigUnit_Hierarchy.h |
|
|
| bRecursive | bool | Units/Execution/RigUnit_Hierarchy.h |
|
|
| CachedChildren | FRigElementKeyCollection | Used to cache the internally used children. | Units/Execution/RigUnit_Hierarchy.h | |
| CachedParent | FCachedRigElement | Used to cache the internally used parent. | Units/Execution/RigUnit_Hierarchy.h | |
| Children | FRigElementKeyCollection | Units/Execution/RigUnit_Hierarchy.h |
|
|
| Parent | FRigElementKey | Units/Execution/RigUnit_Hierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Hierarchy.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Execution/RigUnit_Hierarchy.h |