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Returns true if a given item in the hierarchy has a specific tag stored in the metadata
| Name | FRigUnit_HasMetadataTag |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_Metadata.h |
| Include Path | #include "Units/Hierarchy/RigUnit_Metadata.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Has Tag", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="MetadataExists,HasKey,Tagging,FindTag", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_HasMetadataTag : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_HasMetadataTag
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HasMetadataTag() |
Units/Hierarchy/RigUnit_Metadata.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedIndex | FCachedRigElement | Used to cache the internally used index. | Units/Hierarchy/RigUnit_Metadata.h | |
| Found | bool | True if the item has the metadata. | Units/Hierarchy/RigUnit_Metadata.h |
|
| Item | FRigElementKey | The item to check the metadata for | Units/Hierarchy/RigUnit_Metadata.h |
|
| NameSpace | ERigMetaDataNameSpace | Defines in which namespace the metadata will be looked up | Units/Hierarchy/RigUnit_Metadata.h |
|
| Tag | FName | The name of the tag to check | Units/Hierarchy/RigUnit_Metadata.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_Metadata.h |