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GetRelativeTransform is used to retrieve a single transform from a hierarchy in the space of another transform
| Name | FRigUnit_GetRelativeTransformForItem |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetRelativeTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetRelativeTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Relative Transform", Category="Transforms", DocumentationPolicy="Strict", Keywords="Offset,Local", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetRelativeTransformForItem : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetRelativeTransformForItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetRelativeTransformForItem() |
Units/Hierarchy/RigUnit_GetRelativeTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bChildInitial | bool | Defines if the child's transform should be retrieved as current (false) or initial (true). | Units/Hierarchy/RigUnit_GetRelativeTransform.h |
|
| bParentInitial | bool | Defines if the parent's transform should be retrieved as current (false) or initial (true). | Units/Hierarchy/RigUnit_GetRelativeTransform.h |
|
| CachedChild | FCachedRigElement | Used to cache the child internally. | Units/Hierarchy/RigUnit_GetRelativeTransform.h | |
| CachedParent | FCachedRigElement | Used to cache the parent internally. | Units/Hierarchy/RigUnit_GetRelativeTransform.h | |
| Child | FRigElementKey | The child item to retrieve the transform for | Units/Hierarchy/RigUnit_GetRelativeTransform.h |
|
| Parent | FRigElementKey | The parent item to use. The child transform will be retrieve in the space of the parent. | Units/Hierarchy/RigUnit_GetRelativeTransform.h |
|
| RelativeTransform | FTransform | The transform of the given child item relative to the provided parent. | Units/Hierarchy/RigUnit_GetRelativeTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetRelativeTransform.h |