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Returns all items (based on a filter) in the current module.
| Name | FRigUnit_GetItemsInModule |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_RigModules.h |
| Include Path | #include "Units/Execution/RigUnit_RigModules.h" |
Syntax
USTRUCT (Meta=(DisplayName="Get Items In Module", Keywords="NameSpace", Varying))
struct FRigUnit_GetItemsInModule : public FRigUnit_RigModulesBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_RigModulesBase → FRigUnit_GetItemsInModule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetItemsInModule() |
Units/Execution/RigUnit_RigModules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Items | TArray< FRigElementKey > | The items within the module | Units/Execution/RigUnit_RigModules.h |
|
| TypeToSearch | ERigElementType | Units/Execution/RigUnit_RigModules.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_RigModules.h |