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GetInitialBoneTransform is used to retrieve a single transform from a hierarchy.
| Name | FRigUnit_GetInitialBoneTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetInitialBoneTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Initial Transform", Category="Hierarchy", DocumentationPolicy="Strict", Keywords="GetInitialBoneTransform", Varying, Deprecated="4.25"))
struct FRigUnit_GetInitialBoneTransform : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetInitialBoneTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetInitialBoneTransform() |
Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FName | The name of the Bone to retrieve the transform for. | Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
|
| CachedBone | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
|
| Space | ERigVMTransformSpace | Defines if the bone's transform should be retrieved in local or global space. | Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
|
| Transform | FTransform | The current transform of the given bone - or identity in case it wasn't found. | Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetInitialBoneTransform.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_GetInitialBoneTransform.h |