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GetCurveValue is used to retrieve a single float from a Curve
| |
|
| Name |
FRigUnit_GetCurveValue |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetCurveValue.h |
| Include Path |
#include "Units/Hierarchy/RigUnit_GetCurveValue.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Curve Value", Category="Curve", Keywords="GetCurveValue,float", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetCurveValue : public FRigUnit
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Curve |
FName |
The name of the Curve to retrieve the transform for. |
Units/Hierarchy/RigUnit_GetCurveValue.h |
- Meta=(Input, CustomWidget="CurveName")
|
| Valid |
bool |
|
Units/Hierarchy/RigUnit_GetCurveValue.h |
|
| Value |
float |
The current transform of the given Curve - or identity in case it wasn't found. |
Units/Hierarchy/RigUnit_GetCurveValue.h |
- Meta=(Output, UIMin=0.f, UIMax=1.f)
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CachedCurveIndex |
FCachedRigElement |
Used to cache the internally used Curve index. |
Units/Hierarchy/RigUnit_GetCurveValue.h |
|
Functions
Public