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GetControlTransform is used to retrieve a single transform from a hierarchy.
| Name | FRigUnit_GetControlTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Control Transform", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlTransform", TemplateName="GetControlValue", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetControlTransform : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetControlTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetControlTransform() |
Units/Hierarchy/RigUnit_GetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_GetControlTransform.h | |
| Control | FName | The name of the Control to retrieve the transform for. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Maximum | FTransform | The maximum value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Minimum | FTransform | The minimum value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Space | ERigVMTransformSpace | Defines if the Control's transform should be retrieved in local or global space. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| Transform | FTransform | The current value of the control. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetControlTransform.h |