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API > API/Plugins > API/Plugins/ControlRig
GetControlColor is used to retrieve the color of control
| Name | FRigUnit_GetControlColor |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_SetControlColor.h |
| Include Path | #include "Units/Hierarchy/RigUnit_SetControlColor.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Control Color", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlColor,GetGizmoColor", TemplateName="GetControlColor", NodeColor="0.0 0.36470600962638855 1.0"))
struct FRigUnit_GetControlColor : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetControlColor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetControlColor() |
Units/Hierarchy/RigUnit_SetControlColor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_SetControlColor.h | |
| Color | FLinearColor | The color of the control | Units/Hierarchy/RigUnit_SetControlColor.h |
|
| Control | FName | The name of the Control to get the color for. | Units/Hierarchy/RigUnit_SetControlColor.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_SetControlColor.h |