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API > API/Plugins > API/Plugins/ControlRig
GetControlBool is used to retrieve a single Bool from a hierarchy.
| Name | FRigUnit_GetControlBool |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_GetControlTransform.h |
| Include Path | #include "Units/Hierarchy/RigUnit_GetControlTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Control Bool", Category="Controls", DocumentationPolicy="Strict", Keywords="GetControlBool", TemplateName="GetControlValue", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetControlBool : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetControlBool
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetControlBool() |
Units/Hierarchy/RigUnit_GetControlTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolValue | bool | The current bool of the given bone - or identity in case it wasn't found. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
| CachedControlIndex | FCachedRigElement | Used to cache the internally used bone index. | Units/Hierarchy/RigUnit_GetControlTransform.h | |
| Control | FName | The name of the Control to retrieve the bool for. | Units/Hierarchy/RigUnit_GetControlTransform.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_GetControlTransform.h |