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Get Animation Channel is used to retrieve a control's animation channel value
| Name | FRigUnit_GetAnimationChannelFromItemBase |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
| Include Path | #include "Units/Hierarchy/RigUnit_ControlChannelFromItem.h" |
Syntax
USTRUCT (
Meta=(Abstract, Category="Controls", DocumentationPolicy="Strict", NodeColor="0.462745, 1,0, 0.329412", Varying))
struct FRigUnit_GetAnimationChannelFromItemBase : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_GetAnimationChannelFromItemBase
Derived Classes
FRigUnit_GetAnimationChannelFromItemBase derived class hierarchy
- FRigUnit_GetBoolAnimationChannelFromItem
- FRigUnit_GetFloatAnimationChannelFromItem
- FRigUnit_GetIntAnimationChannelFromItem
- FRigUnit_GetRotatorAnimationChannelFromItem
- FRigUnit_GetTransformAnimationChannelFromItem
- FRigUnit_GetVector2DAnimationChannelFromItem
- FRigUnit_GetVectorAnimationChannelFromItem
- FRigUnit_SetAnimationChannelBaseFromItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_GetAnimationChannelFromItemBase() |
Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitial | bool | If set to true the initial value will be returned | Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
|
| Item | FRigElementKey | The item representing the channel | Units/Hierarchy/RigUnit_ControlChannelFromItem.h |
|