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| Name | FRigUnit_ConvertRotationToVector |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Deprecated/Math/RigUnit_Converter.h |
| Include Path | #include "Units/Deprecated/Math/RigUnit_Converter.h" |
Syntax
USTRUCT (
Meta=(DisplayName="ConvertRotationToVector", Category="Math|Convert", NodeColor="0.1 0.1 0.7", Deprecated="4.23.0"))
struct FRigUnit_ConvertRotationToVector : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ConvertRotationToVector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FRotator | Units/Deprecated/Math/RigUnit_Converter.h |
|
|
| Result | FVector | Units/Deprecated/Math/RigUnit_Converter.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Deprecated/Math/RigUnit_Converter.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Deprecated/Math/RigUnit_Converter.h |