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A control unit used to drive a transform from an external source
| Name | FRigUnit_Control_StaticMesh |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control_StaticMesh.h |
| Include Path | #include "Units/Control/RigUnit_Control_StaticMesh.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Static Mesh Control", Category="Controls", ShowVariableNameInTitle, Deprecated="5.0"))
struct FRigUnit_Control_StaticMesh : public FRigUnit_Control
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_Control → FRigUnit_Control_StaticMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_Control_StaticMesh() |
Units/Control/RigUnit_Control_StaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshTransform | FTransform | The the transform the mesh will be rendered with (applied on top of the control's transform in the viewport) | Units/Control/RigUnit_Control_StaticMesh.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Control/RigUnit_Control_StaticMesh.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Control/RigUnit_Control_StaticMesh.h |