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ControlName is used to represent a Control name in the graph
| Name | FRigUnit_ControlName |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Hierarchy/RigUnit_BoneName.h |
| Include Path | #include "Units/Hierarchy/RigUnit_BoneName.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Control Name", Category="Hierarchy", DocumentationPolicy="Strict", Deprecated="4.25"))
struct FRigUnit_ControlName : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ControlName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_ControlName() |
Units/Hierarchy/RigUnit_BoneName.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Control | FName | The name of the Control | Units/Hierarchy/RigUnit_BoneName.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Hierarchy/RigUnit_BoneName.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Hierarchy/RigUnit_BoneName.h |