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Event for filtering connection candidates
| Name | FRigUnit_ConnectorExecution |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Modules/RigUnit_ConnectorExecution.h |
| Include Path | #include "Units/Modules/RigUnit_ConnectorExecution.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Connector", Category="Events", NodeColor="1, 0, 0", Keywords="Event,During,Resolve,Connect,Filter"))
struct FRigUnit_ConnectorExecution : public FRigUnit
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_ConnectorExecution
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EventName | const FLazyName | Units/Modules/RigUnit_ConnectorExecution.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecuteContext | FControlRigExecuteContext | The execution result. | Units/Modules/RigUnit_ConnectorExecution.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Modules/RigUnit_ConnectorExecution.h | ||
virtual FName GetEventName() |
Units/Modules/RigUnit_ConnectorExecution.h |