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Returns an array of items provided a collection
| Name | FRigUnit_CollectionGetItems |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Collection.h |
| Include Path | #include "Units/Execution/RigUnit_Collection.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Get Items from Collection", Category="Items|Collections", Keywords="Collection,Array", Varying))
struct FRigUnit_CollectionGetItems : public FRigUnit_CollectionBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_CollectionBase → FRigUnit_CollectionGetItems
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_CollectionGetItems() |
Units/Execution/RigUnit_Collection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FRigElementKeyCollection | Units/Execution/RigUnit_Collection.h |
|
|
| Items | TArray< FRigElementKey > | Units/Execution/RigUnit_Collection.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Collection.h |