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Creates an item array based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.
| Name | FRigUnit_CollectionChainArray |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Collection.h |
| Include Path | #include "Units/Execution/RigUnit_Collection.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Item Chain", Keywords="Bone,Joint,Collection", Varying, Deprecated="5.4"))
struct FRigUnit_CollectionChainArray : public FRigUnit_CollectionBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_CollectionBase → FRigUnit_CollectionChainArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_CollectionChainArray() |
Units/Execution/RigUnit_Collection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FirstItem | FRigElementKey | Units/Execution/RigUnit_Collection.h |
|
|
| Items | TArray< FRigElementKey > | Units/Execution/RigUnit_Collection.h |
|
|
| LastItem | FRigElementKey | Units/Execution/RigUnit_Collection.h |
|
|
| Reverse | bool | Units/Execution/RigUnit_Collection.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_Collection.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Execution/RigUnit_Collection.h |