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Performs point based simulation
| Name | FRigUnit_BoneHarmonics |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
| Include Path | #include "Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h" |
Syntax
USTRUCT (Meta=(DisplayName="Harmonics", Keywords="Sin,Wave", Deprecated=4.25))
struct FRigUnit_BoneHarmonics : public FRigUnit_HighlevelBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_HighlevelBaseMutable → FRigUnit_BoneHarmonics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_BoneHarmonics() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bones | TArray< FRigUnit_BoneHarmonics_BoneTarget > | The bones to drive. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| bPropagateToChildren | bool | If set to true all of the global transforms of the children of this bone will be recalculated based on their local transforms. | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| RotationOrder | EEulerRotationOrder | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveAmplitude | FVector | The amplitude in degrees per axis | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveEase | ERigVMAnimEasingType | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveFrequency | FVector | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveMaximum | float | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveMinimum | float | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveNoise | FVector | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveOffset | FVector | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WaveSpeed | FVector | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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| WorkData | FRigUnit_BoneHarmonics_WorkData | Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.h |