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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigUnit_AimConstraint |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Deprecated/RigUnit_AimConstraint.h |
| Include Path | #include "Units/Deprecated/RigUnit_AimConstraint.h" |
Syntax
USTRUCT (Meta=(DisplayName="Aim Constraint", Category="Transforms", Deprecated="4.23.0"))
struct FRigUnit_AimConstraint : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_AimConstraint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AimMode | EAimMode | Units/Deprecated/RigUnit_AimConstraint.h |
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| AimTargets | TArray< FAimTarget > | Units/Deprecated/RigUnit_AimConstraint.h |
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| AimVector | FVector | Vector in the space of Named joint which will be aligned to the aim target | Units/Deprecated/RigUnit_AimConstraint.h |
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| Joint | FName | Units/Deprecated/RigUnit_AimConstraint.h |
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| UpMode | EAimMode | Units/Deprecated/RigUnit_AimConstraint.h |
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| UpTargets | TArray< FAimTarget > | Units/Deprecated/RigUnit_AimConstraint.h |
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| UpVector | FVector | Units/Deprecated/RigUnit_AimConstraint.h |
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| WorkData | FRigUnit_AimConstraint_WorkData | Note that Targets.Num () != ConstraintData.Num() | Units/Deprecated/RigUnit_AimConstraint.h |
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Deprecated/RigUnit_AimConstraint.h | ||
virtual FRigVMStructUpgradeInfo GetUpgradeInfo() |
Units/Deprecated/RigUnit_AimConstraint.h |