| Axis |
FVector |
The axis to align with the aim on this target |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
- EditAnywhere
- Meta=(Input, EditCondition="Weight > 0.0")
- Category="AimTarget"
|
| Kind |
EControlRigVectorKind |
The kind of target this is representing - can be a direction or a location |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
- EditAnywhere
- Meta=(Input, EditCondition="Weight > 0.0")
- Category="AimTarget"
|
| Space |
FName |
The space in which the target is expressed |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
- EditAnywhere
- Meta=(DisplayName="Target Space", Input, EditCondition="Weight > 0.0")
- Category="AimTarget"
|
| Target |
FVector |
The target to aim at - can be a direction or location based on the Kind setting |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
- EditAnywhere
- Meta=(Input, EditCondition="Weight > 0.0")
- Category="AimTarget"
|
| Weight |
float |
The amount of aim rotation to apply on this target. |
Units/Highlevel/Hierarchy/RigUnit_AimBone.h |
- EditAnywhere
- Meta=(Input)
- Category="AimTarget"
|