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Adds available spaces for a given control. This is used for the space switching widget.
| Name | FRigUnit_AddAvailableSpaces |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (Meta=(DisplayName="Add Spaces", Keywords="Children,AddParent,Constraint,Space", Varying))
struct FRigUnit_AddAvailableSpaces : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_AddAvailableSpaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_AddAvailableSpaces() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Control | FRigElementKey | The available spaces to add for a given control | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Spaces | TArray< FRigElementKeyWithLabel > | The spaces to add | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |