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Execution context that rig units use
| Name | FRigUnitContext |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigUnitContext.h |
| Include Path | #include "Units/RigUnitContext.h" |
Syntax
struct FRigUnitContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnitContext() |
Default constructor | Units/RigUnitContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimAttributeContainer | UE::Anim::FMeshAttributeContainer * | An external anim attribute container | Units/RigUnitContext.h | |
| ConnectionResolve | FModularRigResolveResult | Acceptable subset of connection matches | Units/RigUnitContext.h | |
| DataSourceRegistry | const UAnimationDataSourceRegistry * | The registry to access data source | Units/RigUnitContext.h | |
| ElementsBeingInteracted | TArray< FRigElementKey > | The elements being interacted with. | Units/RigUnitContext.h | |
| HierarchySettings | FRigHierarchySettings | The current hierarchy settings | Units/RigUnitContext.h | |
| InteractionType | uint8 | The type of interaction currently happening on the rig (0 == None) | Units/RigUnitContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInteracting() |
Returns true if this context is currently being interacted on | Units/RigUnitContext.h | |
T * RequestDataSource
(
const FName& InName |
Returns a given data source and cast it to the expected class. | Units/RigUnitContext.h |