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API > API/Plugins > API/Plugins/ControlRig
| |
|
| Name |
FRigModuleIdentifier |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigModuleDefines.h |
| Include Path |
#include "Rigs/RigModuleDefines.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigModuleIdentifier
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Name |
FString |
The name of the module used to find it in the module library. |
Rigs/RigModuleDefines.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Connector
|
| Type |
FString |
The kind of module this is (for example "Arm") |
Rigs/RigModuleDefines.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Connector
|
Functions
Public