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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigModuleIdentifier |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigModuleDefines.h |
| Include Path | #include "Rigs/RigModuleDefines.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigModuleIdentifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigModuleIdentifier() |
Rigs/RigModuleDefines.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FString | The name of the module used to find it in the module library. | Rigs/RigModuleDefines.h |
|
| Type | FString | The kind of module this is (for example "Arm") | Rigs/RigModuleDefines.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Rigs/RigModuleDefines.h |