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API > API/Plugins > API/Plugins/ControlRig
Base class for all rig dispatch factories
| Name | FRigDispatchFactory |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/RigDispatchFactory.h |
| Include Path | #include "Units/RigDispatchFactory.h" |
Syntax
USTRUCT (BlueprintType , Meta=(Abstract, ExecuteContextType=FControlRigExecuteContext))
struct FRigDispatchFactory : public FRigVMDispatchFactory
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigDispatchFactory
Derived Classes
- FRigDispatch_AnimAttributeBase
- FRigDispatch_ComponentBase
- FRigDispatch_MetadataBase
- FRigDispatch_GetUserData
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArgumentDefaultValue
(
const FName& InArgumentName, |
Units/RigDispatchFactory.h | ||
virtual UScriptStruct * GetExecuteContextStruct() |
Units/RigDispatchFactory.h | ||
virtual void RegisterDependencyTypes_NoLock
(
FRigVMRegistryHandle& InRegistry |
Units/RigDispatchFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FRigUnitContext & GetRigUnitContext
(
const FRigVMExtendedExecuteContext& InContext |
Units/RigDispatchFactory.h |