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FRigDependenciesProviderForControlRig builds a dependency map based on the provided rig. This works both for graph based control rigs or modular control rigs.
| Name | FRigDependenciesProviderForControlRig |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigDependency.h |
| Include Path | #include "Rigs/RigDependency.h" |
Syntax
struct FRigDependenciesProviderForControlRig : public FRigDependenciesProviderForVM
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigDependency.h | |||
FRigDependenciesProviderForControlRig
(
UControlRig* InControlRig, |
Rigs/RigDependency.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigDependenciesProviderForControlRig() |
Rigs/RigDependency.h |
Functions
Public
Overridden from IRigDependenciesProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TRigHierarchyDependencyMap & GetRigHierarchyDependencies() |
Rigs/RigDependency.h |