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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigCurrentAndInitialTransform |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyElements.h |
| Include Path | #include "Rigs/RigHierarchyElements.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigCurrentAndInitialTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigCurrentAndInitialTransform() |
Rigs/RigHierarchyElements.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Current | FRigLocalAndGlobalTransform | Rigs/RigHierarchyElements.h |
|
|
| Initial | FRigLocalAndGlobalTransform | Rigs/RigHierarchyElements.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTransform & Get
(
const ERigTransformType::Type InTransformType |
Rigs/RigHierarchyElements.h | ||
void Load
(
FArchive& Ar, |
Rigs/RigHierarchyElements.h | ||
void Save
(
FArchive& Ar, |
Rigs/RigHierarchyElements.h | ||
void Set
(
const ERigTransformType::Type InTransformType, |
Rigs/RigHierarchyElements.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FRigComputedTransform & operator[]
(
const ERigTransformType::Type InTransformType |
Rigs/RigHierarchyElements.h | ||
FRigComputedTransform & operator[]
(
const ERigTransformType::Type InTransformType |
Rigs/RigHierarchyElements.h | ||
FRigCurrentAndInitialTransform & operator=
(
const FRigCurrentAndInitialTransform& InOther |
Rigs/RigHierarchyElements.h | ||
bool operator==
(
const FRigCurrentAndInitialTransform& Other |
Rigs/RigHierarchyElements.h |