Navigation
API > API/Plugins > API/Plugins/ControlRig
| Name | FRigConnectionRuleStash |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigConnectionRules.h |
| Include Path | #include "Rigs/RigConnectionRules.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigConnectionRuleStash
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigConnectionRules.h | |||
FRigConnectionRuleStash
(
const FRigConnectionRule* InRule |
Rigs/RigConnectionRules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExportedText | FString | Rigs/RigConnectionRules.h |
|
|
| ScriptStructPath | FString | Rigs/RigConnectionRules.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FStructOnScope > Get () |
Rigs/RigConnectionRules.h | ||
const FRigConnectionRule * Get
(
TSharedPtr< FStructOnScope >& InOutStorage |
Rigs/RigConnectionRules.h | ||
UScriptStruct * GetScriptStruct() |
Rigs/RigConnectionRules.h | ||
bool IsValid() |
Rigs/RigConnectionRules.h | ||
void Load
(
FArchive& Ar |
Rigs/RigConnectionRules.h | ||
void Save
(
FArchive& Ar |
Rigs/RigConnectionRules.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRigConnectionRuleStash& InOther |
Rigs/RigConnectionRules.h | ||
bool operator==
(
const FRigConnectionRuleStash& InOther |
Rigs/RigConnectionRules.h |