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API > API/Plugins > API/Plugins/ControlRig
| Name | FRigAndConnectionRule |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/RigConnectionRules.h |
| Include Path | #include "Rigs/RigConnectionRules.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="And Rule")
struct FRigAndConnectionRule : public FRigConnectionRule
Inheritance Hierarchy
- FRigConnectionRule → FRigAndConnectionRule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Rigs/RigConnectionRules.h | |||
FRigAndConnectionRule
(
const TypeA& InA, |
Rigs/RigConnectionRules.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigAndConnectionRule() |
Rigs/RigConnectionRules.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildRules | TArray< FRigConnectionRuleStash > | Rigs/RigConnectionRules.h |
|
Functions
Public
Overridden from FRigConnectionRule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
Rigs/RigConnectionRules.h | ||
virtual FRigElementResolveResult Resolve
(
const FRigBaseElement* InTarget, |
Rigs/RigConnectionRules.h |