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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/FControlRigValidationContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h | ||
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h | ||
void Report
(
EMessageSeverity::Type InSeverity, |
ControlRigValidationPass.h |
Report(EMessageSeverity::Type, const FString &)
| Name | Report |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigValidationPass.cpp |
void Report
(
EMessageSeverity::Type InSeverity,
const FString & InMessage
)
Report(EMessageSeverity::Type, const FRigElementKey &, const FString &)
| Name | Report |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigValidationPass.cpp |
void Report
(
EMessageSeverity::Type InSeverity,
const FRigElementKey & InKey,
const FString & InMessage
)
Report(EMessageSeverity::Type, const FRigElementKey &, float, const FString &)
| Name | Report |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigValidationPass.h |
| Include Path | #include "ControlRigValidationPass.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigValidationPass.cpp |
void Report
(
EMessageSeverity::Type InSeverity,
const FRigElementKey & InKey,
float InQuality,
const FString & InMessage
)