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An external reference to an level sequence object, resolvable through an arbitrary context.
| Name | FControlRigSequenceObjectReference |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequenceObjectReference.h |
| Include Path | #include "Sequencer/ControlRigSequenceObjectReference.h" |
Syntax
USTRUCT ()
struct FControlRigSequenceObjectReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigSequenceObjectReference() |
Default construction to a null reference | Sequencer/ControlRigSequenceObjectReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlRigClass | TSubclassOf< UControlRig > | The type of this animation ControlRig | Sequencer/ControlRigSequenceObjectReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Check whether this object reference is valid or not | Sequencer/ControlRigSequenceObjectReference.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FControlRigSequenceObjectReference Create
(
UControlRig* InControlRig |
Generates a new reference to an object within a given context. | Sequencer/ControlRigSequenceObjectReference.h |