Navigation
API > API/Plugins > API/Plugins/ControlRig
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FControlRigSceneProxy
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
| Include | #include "ControlRigComponent.h" |
Syntax
class FControlRigSceneProxy : public FPrimitiveSceneProxy
Constructors
| Type | Name | Description | |
|---|---|---|---|
FControlRigSceneProxy
(
const UControlRigComponent* InComponent |
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 |
Overridden from FPrimitiveSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Gathers the primitive's dynamic mesh elements. | |
| uint32 | Every derived class should override these functions | ||
| SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes | |
| FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Returns a struct that describes to the renderer when to draw this proxy. |