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Override the section to key, section to key per control, temporarilly
| Name | FControlRigParameterTrackSectionToKeyRestore |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Sequencer/MovieSceneControlRigParameterTrack.h |
| Include Path | #include "Sequencer/MovieSceneControlRigParameterTrack.h" |
Syntax
struct FControlRigParameterTrackSectionToKeyRestore
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sequencer/MovieSceneControlRigParameterTrack.h | |||
FControlRigParameterTrackSectionToKeyRestore
(
UMovieSceneControlRigParameterTrack* InTrack, |
Sequencer/MovieSceneControlRigParameterTrack.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FControlRigParameterTrackSectionToKeyRestore() |
Sequencer/MovieSceneControlRigParameterTrack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OldSectionToKey | UMovieSceneSection * | Sequencer/MovieSceneControlRigParameterTrack.h | ||
| OldSectionToKeyPerControl | TMap< FName, TWeakObjectPtr< UMovieSceneSection > > | Sequencer/MovieSceneControlRigParameterTrack.h | ||
| Track | UMovieSceneControlRigParameterTrack * | Sequencer/MovieSceneControlRigParameterTrack.h |