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API > API/Plugins > API/Plugins/ControlRig
| Name | FConstraintTarget |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
| Include Path | #include "Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h" |
Syntax
USTRUCT ()
struct FConstraintTarget
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstraintTarget() |
Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMaintainOffset | bool | Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
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| Filter | FTransformFilter | Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
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| Transform | FTransform | Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
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| Weight | float | Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.h |
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