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API > API/Plugins > API/Plugins/ControlRig
| Name | FCRSimPointForce |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Math/Simulation/CRSimPointForce.h |
| Include Path | #include "Math/Simulation/CRSimPointForce.h" |
Syntax
USTRUCT (BlueprintType )
struct FCRSimPointForce
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCRSimPointForce() |
Math/Simulation/CRSimPointForce.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNormalize | bool | If set to true the input vector will be normalized. | Math/Simulation/CRSimPointForce.h |
|
| Coefficient | float | The strength of the force (a multiplier for direction based forces) | Math/Simulation/CRSimPointForce.h |
|
| ForceType | ECRSimPointForceType | The type of force. | Math/Simulation/CRSimPointForce.h |
|
| Vector | FVector | The point / direction to use for the force. | Math/Simulation/CRSimPointForce.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector Calculate
(
const FRigVMSimPoint& InPoint, |
Math/Simulation/CRSimPointForce.h |