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Thought of mixing this with execution on the problem is execution on is transient state, and this execution type is something to be set per rig
| Name | ERigExecutionType |
| Type | enum |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigDefines.h |
| Include Path | #include "ControlRigDefines.h" |
Syntax
enum ERigExecutionType
{
Runtime,
Editing,
Max,
}
Values
| Name | Remarks |
|---|---|
| Runtime | |
| Editing | |
| Max |