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API > API/Plugins > API/Plugins/ContextualAnimation > API/Plugins/ContextualAnimation/UContextualAnimSceneActorCompone-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TransitionSingleActor
(
int32 SectionIdx, |
ContextualAnimSceneActorComponent.h |
|
|
bool TransitionSingleActor
(
int32 SectionIdx, |
ContextualAnimSceneActorComponent.h | ||
bool TransitionSingleActor
(
int32 SectionIdx, |
ContextualAnimSceneActorComponent.h |
TransitionSingleActor(int32, int32)
| Name | TransitionSingleActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Contextual Anim|Scene Actor Component")
bool TransitionSingleActor
(
int32 SectionIdx,
int32 AnimSetIdx
)
TransitionSingleActor(int32, const TArray< FContextualAnimWarpTarget > &)
| Name | TransitionSingleActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
bool TransitionSingleActor
(
int32 SectionIdx,
const TArray < FContextualAnimWarpTarget > & ExternalWarpTargets
)
TransitionSingleActor(int32, int32, const TArray< FContextualAnimWarpTarget > &)
| Name | TransitionSingleActor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneActorComponent.h |
| Include Path | #include "ContextualAnimSceneActorComponent.h" |
| Source | /Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Private/ContextualAnimSceneActorComponent.cpp |
bool TransitionSingleActor
(
int32 SectionIdx,
int32 AnimSetIdx,
const TArray < FContextualAnimWarpTarget > & ExternalWarpTargets
)