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Unreal Engine C++ API Reference > Plugins > ContentBrowserAssetDataSource > UContentBrowserAssetDataSource
References
Module | ContentBrowserAssetDataSource |
Header | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Public/ContentBrowserAssetDataSource.h |
Include | #include "ContentBrowserAssetDataSource.h" |
Source | /Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Source/ContentBrowserAssetDataSource/Private/ContentBrowserAssetDataSource.cpp |
static &42;param OutCompiledFilter The output filer supplied to this will be used to filter objects when a collection filter is requested If not and a collection filter is the function will return false &42;&42;return false if it s not possible to display folders or otherwise true &42;staticbool PopulateAssetFilterInputParams
&40;
FAssetFilterInputParams & Params,
UContentBrowserDataSource &42; DataSource,
IAssetRegistry &42; InAssetRegistry,
const FContentBrowserDataFilter & InFilter,
FContentBrowserDataCompiledFilter & OutCompiledFilter,
ICollectionManager &42; CollectionManager,
FAssetDataSourceFilterCache &42; InFilterCache
&41;